Measuring the Reading Abilities of Dyslexic Children through a Visual Game

Authors

  • Luca Andrea Ludovico Laboratorio di Informatica Musicale, Dipartimento di Informatica, Università degli Studi di Milano
  • Pio Alfredo Di Tore IC San Valentino Torio, Salerno
  • Giuseppina Rita Mangione Istituto Nazionale di Documentazione, Innovazione e Ricerca Educativa (INDIRE), Nucleo territoriale Sud, Napoli
  • Stefano Di Tore Università degli Studi di Salerno
  • Felice Corona Dipartimento di Medicina e Chirurgia, Università degli Studi di Salerno

DOI:

https://doi.org/10.3991/ijet.v10i7.4625

Keywords:

dyslexia, adaptive education, visuo-spatial attention, phonological processing, action videogames

Abstract


In modern society about 10% of children suffer from a neuro-developmental disorder called dyslexia, which implies difficulties in learning to read. According to recent research, playing action videogames can be a valid teaching tool to improve the reading skills of dyslexic children through forms of engagement and interaction. This paper describes the design, implementation, validation and experimentation of an educational action game oriented to promote phonological and visuo-spatial attention training in dyslexic subjects aged between 7 and 9.

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Published

2015-05-04

How to Cite

Ludovico, L. A., Di Tore, P. A., Mangione, G. R., Di Tore, S., & Corona, F. (2015). Measuring the Reading Abilities of Dyslexic Children through a Visual Game. International Journal of Emerging Technologies in Learning (iJET), 10(7), pp. 47–54. https://doi.org/10.3991/ijet.v10i7.4625

Issue

Section

Special Focus Papers