Total Challenge: A Serious Game for Stimulating Cognitive Abilities
DOI:
https://doi.org/10.3991/ijac.v9i1.4903Keywords:
Autism spectrum disorders, competitiveness, education efficiency, “fun” learning, intellectual disabilities, serious gameAbstract
If properly used, the high potential of student’s digital literacy may revert to the benefit of Education. Education efficiency may lie in applying the concept of “fun” learning that characterizes the so-called “serious game” that promotes the competitiveness. This type of game can also be used to solve or mitigate problems involving health care, more specifically those relating to intellectual disabilities and autism spectrum disorders, within which there is still much study to be performed. In this sense, we present the Total Challenge, a game oriented to learning which stimulates cognitive abilities of children, but whose potential can be also used to monitor the progress of people with intellectual disabilities or autism spectrum disorders.
Downloads
Published
How to Cite
Issue
Section
License
The submitting author warrants that the submission is original and that she/he is the author of the submission together with the named co-authors; to the extend the submission incorporates text passages, figures, data or other material from the work of others, the submitting author has obtained any necessary permission.
Articles in this journal are published under the Creative Commons Attribution Licence (CC-BY What does this mean?). This is to get more legal certainty about what readers can do with published articles, and thus a wider dissemination and archiving, which in turn makes publishing with this journal more valuable for you, the authors.
By submitting an article the author grants to this journal the non-exclusive right to publish it. The author retains the copyright and the publishing rights for his article without any restrictions.
This journal has been awarded the SPARC Europe Seal for Open Access Journals (What's this?)