Evaluation of an Educational Media on Cube Nets Based on Learning Effectiveness and Gamification Parameters

Iffatu Wardani, Herman Tolle, Ismiarta Aknuranda


At most of elementary school, students learn cube nets from a books and teacher stories. As a three dimentional structure, a cube alsochapter should be taught using three dimentional media. It helps students to imagine the concept of the chapter. A cube has eleven nets, therefore it may be hard to get all of the nets and present them as media in front of students. This paper proposes a media education for cube nets learning. The media is software that developed for desktop utilizing. The software product from this method is tested to elementary school student. A pre test and post test is applied to know student’s skills about cube nets, before and after they used the application. Using Wilcoxon test, the result shows that p-value (0.017) < α (0.05). In other word, the students gain more scores after they use the educational media. The students are also given a questionnaire to valuate the application. From the questionnaire, conclude that the motivational affordance gain 87.14% while the physicological outcome gets 91.67%. Whereas the students give 90.57% for behavioural outcome


learning media; game based learning; geometry; mathematics

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Copyright (c) 2019 Iffatu Wardani, Herman Tolle, Ismiarta Aknuranda

International Journal of Emerging Technologies in Learning (iJET) – eISSN: 1863-0383
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