A Computer Game Modelling Routing in Computer Networks as Abstract Learning Material in a Blended Learning Environment

Olaf Hallan Graven, Hallstein Asheim Hansen, Lachlan MacKinnon

Abstract


We use routing in computer networks as an experiment to determine the viability of using a computer game specifically designed to incorporate abstract learning materials as part of a blended learning environment. Routing is the process of determining a data packetâ??s path trough a network. The students participating in the experiment play a short computer game where the word is a network modelled as a labyrinth. The conclusion we draw from the experiment is that overall the students felt that they learned just as much from this as from a traditional lecture/lab, but that they enjoyed this more.

Keywords


Blended learning; networks; games based learning

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Copyright (c) 2017 Olaf Hallan Graven, Hallstein Asheim Hansen, Lachlan MacKinnon


International Journal of Emerging Technologies in Learning (iJET) – eISSN: 1863-0383
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