The Use of Ladder Snake Games to Improve Learning Outcomes in Computer Networking

Authors

  • Syaad Patmanthara State University of Malang
  • Oki Dwi Yuliana State University of Malang
  • Felix Andika Dwiyanto State University of Malang
  • Aji Prasetya Wibawa State University of Malang

DOI:

https://doi.org/10.3991/ijet.v14i21.10953

Keywords:

Ladder snake games, learning outcomes, computer networking

Abstract


Educational games enable students to learn and play. The use of educational games as learning media can also encourage users to discover and build their own knowledge of learning. The purpose of this study is to show the impact of using educational games on student learning outcomes. Educational games can be used as an alternative choice as a learning media. The research instruments used were post test and pre test. Data analysis was done by comparing the results of the post test and pre test. This analysis was conducted to see whether there were changes in student learning outcomes. The results shows that students’ learning outcome are increase by implementing educational games.

Author Biographies

Syaad Patmanthara, State University of Malang

Department of Electrical Engineering

Oki Dwi Yuliana, State University of Malang

Department of Electrical Engineering

Felix Andika Dwiyanto, State University of Malang

Department of Electrical Engineering

Aji Prasetya Wibawa, State University of Malang

Department of Electrical Engineering

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Published

2019-11-18

How to Cite

Patmanthara, S., Yuliana, O. D., Dwiyanto, F. A., & Wibawa, A. P. (2019). The Use of Ladder Snake Games to Improve Learning Outcomes in Computer Networking. International Journal of Emerging Technologies in Learning (iJET), 14(21), pp. 243–249. https://doi.org/10.3991/ijet.v14i21.10953

Issue

Section

Short Papers