A Interactive Teaching Mode Based on Educational Games – Case Study of Acupuncture Course

Qiong Pan


As people pay more and more attention to the major of traditional Chinese medicine (TCM), social demand for TCM talents also becomes larger and larger. But, the content of TCM acupuncture major is abstract, with high practical operation. Traditional acupuncture course is taught with “cramming” method so that students cannot understand and grasp the concrete knowledge of this major. This may even have negative impacts on some students. The interactions between the teacher and students are few, and students passively absorb teaching content. The positive feedbacks of teaching cannot be gained, either, thus affecting the teaching effect to certain degree. On this basis, an interactive teaching mode based on educational games was proposed in this study, and such interactive teaching mode based on educational games was applied in the courses of acupuncture major. Firstly, the current situations and features of educational games and interactive education mode were analyzed. Besides, acupuncture major was taken for example to introduce a series of teaching module development processes of educational games for resource module collation, project courseware management, target test questions, task allocation, courseware making and one-key release of acupuncture courses. It is found through the survey that, students more accept such interactive teaching mode based on educational games, and their learning efficiency improves. Such teaching method is obviously superior to traditional teaching methods.

Full Text:


Copyright (c) 2019 Qiong Pan

International Journal of Emerging Technologies in Learning (iJET) – eISSN: 1863-0383
Creative Commons License
Scopus logo Clarivate Analyatics ESCI logo EI Compendex logo IET Inspec logo DOAJ logo DBLP logo Learntechlib logo EBSCO logo Ulrich's logo Google Scholar logo MAS logo