Chibumons: A Positive Effect On Game to Undergraduate Students

Thanakorn Uiphanit, Pattarasinee Bhattarakosol, Kwanrat Suanpong, Sompoch Iamsupasit, Chalotorn Wongwan

Abstract


In the university daily life, social skill is very important. Social skill helps students to participated and interact with people. In this paper, we present the research and development of a mobile game to develop students’ social skill, 'Chibumons'. The sample group consists of 120 students. The tools used in this research were 'Chibumons', and satisfaction with the game questionnaire. Statistical data analysis used in this research were average, percentage, and standard deviation. The research reveals that games can enhance the social skill of students. This consequently accretes their social skill, boosting up enjoyment, engagement, and make friendships amongst playing. Moreover, this study demonstrates that ‘Chibumons’ is able to promote developing social skill and motivates students in higher education.

Keywords


Social skill, Undergraduate students, Monsters game, Video game

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Copyright (c) 2020 Thanakorn Uiphanit, Pattarasinee Bhattarakosol, Kwanrat Suanpong, Sompoch Iamsupasit, Chalotorn Wongwan


International Journal of Emerging Technologies in Learning (iJET) – eISSN: 1863-0383
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