Chibumons: A Positive Effect On Game to Undergraduate Students

Authors

  • Thanakorn Uiphanit Suan Sunandha Rajabhat University
  • Pattarasinee Bhattarakosol Chulalongkorn University
  • Kwanrat Suanpong Chulalongkorn University
  • Sompoch Iamsupasit Chulalongkorn University
  • Chalotorn Wongwan Good Job Multimedia

DOI:

https://doi.org/10.3991/ijet.v15i01.11502

Keywords:

Social skill, Undergraduate students, Monsters game, Video game

Abstract


In the university daily life, social skill is very important. Social skill helps students to participated and interact with people. In this paper, we present the research and development of a mobile game to develop students’ social skill, 'Chibumons'. The sample group consists of 120 students. The tools used in this research were 'Chibumons', and satisfaction with the game questionnaire. Statistical data analysis used in this research were average, percentage, and standard deviation. The research reveals that games can enhance the social skill of students. This consequently accretes their social skill, boosting up enjoyment, engagement, and make friendships amongst playing. Moreover, this study demonstrates that ‘Chibumons’ is able to promote developing social skill and motivates students in higher education.

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Published

2020-01-15

How to Cite

Uiphanit, T., Bhattarakosol, P., Suanpong, K., Iamsupasit, S., & Wongwan, C. (2020). Chibumons: A Positive Effect On Game to Undergraduate Students. International Journal of Emerging Technologies in Learning (iJET), 15(01), pp. 222–230. https://doi.org/10.3991/ijet.v15i01.11502

Issue

Section

Short Papers