Optical Gamification (OG); Serial Versus Random Model to Improve Pre-Service Physics Teachers’ Concept Mastery

Saprudin Saprudin, Liliasari Liliasari, Andhy Setiawan, Ary Setijadi Prihatmanto

Abstract


OpticalGamification (OG) is an information and communication technology (ICT)-based gamification-application that applies the elements of game design in a serious context of optics. Through setting for the variations in pre-service physics teachers’ (PPTs) access to the topics presented in this application, two OG application models are generated, namely: 1) serial model; designed to facilitate PPTs who study sequentially, and 2) random models; designed to facilitate PPTs who study randomly depends on their choices. This research is quasi-experimental with pretest posttest nonequivalent multiple group design involving 48 PPTs enrolled in wave and optics course, specifically on the topics of interference and diffraction. The results of this research indicate that there is no significant difference in the improvement of PPTs’ concept mastery in the serial and random group. Both of these models can be used as references in designing ICT-based gamification-applications for a more effective and efficient learning in the future.

Keywords


OpticalGamification (OG), Serial Model, Random Model, Concept Mastery

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Copyright (c) 2020 Saprudin Saprudin, Liliasari Liliasari, Ary Setijadi Prihatmanto, Andhy Setiawan


International Journal of Emerging Technologies in Learning (iJET) – eISSN: 1863-0383
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