Enhancing Students’ Reasoning Skills in Engineering and Technology through Game-based learning

Corrienna Abdul Talib, Faruku Aliyu, Adi Maimun bin Abdul Malik, Kang Hooi Siang

Abstract


Engineering and technology are crucial domains both in colleges and in the industries as they play a vital role in the nations’ economy and serve as the medium for the nations’ active participation in the global competitiveness aiming at attaining industrial revolution 4.0 goals. These goals are only realized when graduates, particularly engineers and technologist are equipped with reasoning skills. In view of this, the paper highlighted the connections between reasoning skills in technology and engineering through game-based learning. The paper utilized systematic review format and synthesized the existing literature through search strategy, inclusion and exclusion criteria, framework analysis and quality assessment. It further analyzed and discussed types of games in learning with relevant descriptions and how its integration into teaching and learning technology and engineering courses would enhance reasoning skills among students and promote their problem-solving ability and likewise creativity to innovate new products, machines and services for societal development. The paper suggested for the integrating of suitable games in learning technology and engineering courses.

Keywords


Game-based learning, Technology, Engineering, Reasoning Skills

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Copyright (c) 2019 Corrienna Abdul Talib, Faruku Aliyu, Adi Maimun bin Abdul Malik, Kang Hooi Siang


International Journal of Emerging Technologies in Learning (iJET) – eISSN: 1863-0383
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