A Systematic Review on Open Educational Games for Programming Learning and Teaching

Josivan Pereira da Silva, Ismar Frango Silveira


One of the main barriers for educational games to properly fulfill the specific pedagogical, cultural and technical requirements that are often unique to each situation is the difficulty of reusing and adapting them to different educational contexts. In this sense, open educational games could facilitate reuse and adaptation, once they follow the openness principles. This paper provides a systematic review of open educational games designed specifically for teaching computer programming and computational logic. It has been identified that most authors find the issue of reusing and adapting educational games following the openness philosophy as very important, but even them fail to use open tools in game development. We conclude that most articles recommend using component-based development, reuse and adaptation, but reuse still does not happen in a practical sense. Also, the amount of studies on educational games for teaching programming is low in the scientific literature, and most open educational games available on the Internet are not documented nor have some associated published paper. Thus, reuse and adaptation may even occur, but without scientific documentation and publication.


Open Educational Games; Open Educational Resources; Role-Playing Game; Reuse; Adaptation

Full Text:


Copyright (c) 2020 Josivan Pereira da Silva, Ismar Frango Silveira

International Journal of Emerging Technologies in Learning (iJET) – eISSN: 1863-0383
Creative Commons License
Scopus logo Clarivate Analyatics ESCI logo EI Compendex logo IET Inspec logo DOAJ logo DBLP logo Learntechlib logo EBSCO logo Ulrich's logo Google Scholar logo MAS logo