Game-based Learning in Technology Management Education: A Novel Business Simulation

Markus Günther, Elmar Kiesling, Christian Stummer

Abstract


Management games allow students to obtain valuable first-hand experience that is of particular value in a field such as technology management, which usually involves substantial risk as well as significant time lags between a managerial decision and its effects. In drawing from more than fifteen years of experience with management games in higher education, we have developed a management simulation for teaching technology management, a field that is increasingly regarded an important area of study for engineering students. This paper outlines a blended-learning design for a course on technology management, describes the various didactical elements as well as their effects in class, and addresses the technical implementation of the management game as a service-oriented multi-tier application in Java.

Keywords


experiential learning; management game; simulation; technology management

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Copyright (c) 2017 Markus Günther, Elmar Kiesling, Christian Stummer


International Journal of Emerging Technologies in Learning (iJET) – eISSN: 1863-0383
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