Serious Game Design: Presenting a New Generic Creative Reflection Framework

Authors

  • Fatima-Zohra El Arroum Hassan II Casablanca University
  • Mostafa Hanoune Hassan II Casablanca University
  • Youness Zidoun Hassan II Casablanca University

DOI:

https://doi.org/10.3991/ijet.v15i19.15603

Keywords:

Serious game, serious game design, reflection model, generic models

Abstract


Serious games are transcending the way of teaching and learning nowadays. Since serious games balance playful and educational aspects, it constitutes a privileged learning method for the digital natives. However, they are ubiquitous in today's society and their stakes and assets remain largely fuzzy. This paper describes different models and frameworks for serious game design. Between theoretical and technical consideration, authors propose a new reflection model that aims to help pedagogues guiding their conception of serious games. This model is a result of a thematic synthesis analyzing more than 40 texts offering a three-layered model covering the simplest to the most advanced design. Three study cases are announced to be conducted by the end of this year in order to challenge and evaluate this new model.

Author Biographies

Fatima-Zohra El Arroum, Hassan II Casablanca University

PhD student at department of mathematics and computer sciences, Information Treatment and Modeling Laboratory

Mostafa Hanoune, Hassan II Casablanca University

Professor of higher education at the Faculty of Sciences Ben M‘Sik, Information Treatment and Modeling Laboratory

Youness Zidoun, Hassan II Casablanca University

Ph.D. in computer science at the department of physics, Information Processing Laboratory

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Published

2020-10-05

How to Cite

El Arroum, F.-Z., Hanoune, M., & Zidoun, Y. (2020). Serious Game Design: Presenting a New Generic Creative Reflection Framework. International Journal of Emerging Technologies in Learning (iJET), 15(19), pp. 247–255. https://doi.org/10.3991/ijet.v15i19.15603

Issue

Section

Short Papers