Critical Factors and Resources in Developing a Game-Based Learning (GBL) Environment Using Free and Open Source Software (FOSS)

Authors

  • Jeremy Lothian Penn State University
  • Jungwoo Ryoo Pennsylvania State University

DOI:

https://doi.org/10.3991/ijet.v8i6.2918

Keywords:

game-based learning, free and open source platform, critical factors

Abstract


Engaging students in learning is often a challenge. It is even more so when the subject matter is non-trivial and requires a significant effort to master. Game-Based Learning (GBL) makes learning more interesting and appealing by seamlessly incorporating educational lessons into competitive games. Students naturally develop their interest in the materials and are immersed into learning as they compete with each other or against themselves in the game. To be effective, the game itself should be fun and engaging as well as accommodating the intended learning objectives. Although many people are aware of how effective GBL can be, it is overwhelming for a beginner to master the tools and techniques quickly to have GBL implemented in a class-room environment. We recognize this lack of guidance in the existing GBL literature and discuss critical factors in developing a GBL environment using the free and open source software (FOSS) resources available as of this writing.

Author Biography

Jungwoo Ryoo, Pennsylvania State University

Associate Professor of Information Sciences and Technology

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Published

2013-11-08

How to Cite

Lothian, J., & Ryoo, J. (2013). Critical Factors and Resources in Developing a Game-Based Learning (GBL) Environment Using Free and Open Source Software (FOSS). International Journal of Emerging Technologies in Learning (iJET), 8(6), pp. 11–20. https://doi.org/10.3991/ijet.v8i6.2918

Issue

Section

Special Focus Papers