Enhancing Motivation and Engagement: A Top-Down Approach for the Design of a Learning Experience According to the S2P-LM

Salah Eddine Bahji, Youssef Lefdaoui, Jamila El Alami


Demotivation and disengagement of students toward the formal learning curriculum, know an increasingly strong and even alarming proliferation.
In this paper, we try to deal with motivation and engagement of learners during learning process and learning experience within a formal context, by the adoption of a Top-Down approach through three levels of design: Macro, Meso, and Micro level.
The Macro Level tries to rely on a conceptual framework: the S2P Learning Model. The Meso Level is related to the design of the learning experience, by which we formalize the pedagogical scenario, the didactic tools, the pedagogical activities and roles: based on the Extended Blended Learning. Finally, the Micro Level stresses on the use of game mechanics and Gamification of activities and tools as a way to enhance the motivation and engagement of learners during the learning experience.
By these principles, we move gradually towards a new kind of teachers (â??Integratorsâ? & â??Facilitatorsâ?); and a new kind of learners (â??Learnplayersâ?).
Therefore, we try by this paper, to outline of the conceptual basis of our approach that must build the frame of validation by experimentation during the next steps of our research.


Blended Learning; Game-based Learning; Gamification; Motivation; S2P Learning Model

Full Text:


Copyright (c) 2017 Salah Eddine Bahji, Youssef Lefdaoui, Jamila El Alami

International Journal of Emerging Technologies in Learning (iJET) – eISSN: 1863-0383
Creative Commons License
Scopus logo Clarivate Analyatics ESCI logo EI Compendex logo IET Inspec logo DOAJ logo DBLP logo Learntechlib logo EBSCO logo Ulrich's logo Google Scholar logo MAS logo