Serious Games in Preschool and Primary Education: Benefits And Impacts on Curriculum Course Syllabus

George Papanastasiou, Athanasios Drigas, Charalabos Skianis

Abstract


Serious Games (SGs) indicate positive effects on Preschool and Primary school students and promote a multi sensory style of learning. This review paper explores the integration of Serious Games in the area of Preschool and Primary Education, in the last decade (2006-2016). The studies were carried out on Preschool and Primary school settings, respectively. Research showed that Serious Games are able to keep all students engaged in classroom facilities, scaffolding their learning through increased motivation, independence, autonomy and resultant self-esteem. Serious Games Based Learning (GBL) has proven its added value in almost every aspect of the curriculum.

Keywords


Serious Games; curriculum; motivation; games-based learning; interactive technologies;

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Copyright (c) 2017 George Papanastasiou, Athanasios Drigas, Charalabos Skianis


International Journal of Emerging Technologies in Learning (iJET) – eISSN: 1863-0383
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