Generating Explanations for Internet-based Business Games

Martin Fischer, Markus Lusti


It is widely established debriefing in business games is important and influences the students' learning performance. Most games only support game statistics instead of explaining solution paths. We suggest the automatic generation of explanations for internet-mediated business games to improve the debriefing quality. As a proof of concept we developed a prototype of an internet-based auction game embedding an open simulation model and an automatic explanation component helping students and teachers to analyse the decision making process. This paper describes the usefulness of automated explanations and the underlying generic software architecture.

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Copyright (c) 2017 Martin Fischer, Markus Lusti

International Journal of Emerging Technologies in Learning (iJET) – eISSN: 1863-0383
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