Mobile Game Development for Multiple Devices in Education

Authors

  • Pablo Lavin-Mera <e-UCM> Research Group, Universidad Complutense de Madrid, Department of Software Engineering and Artificial Intelligence. C/ Profesor José Garcia Santesmases sn. 28040 Madrid, Spain.
  • Javier Torrente <e-UCM> Research Group, Universidad Complutense de Madrid, Department of Software Engineering and Artificial Intelligence. C/ Profesor José Garcia Santesmases sn. 28040 Madrid, Spain.
  • Pablo Moreno-Ger <e-UCM> Research Group, Universidad Complutense de Madrid, Department of Software Engineering and Artificial Intelligence. C/ Profesor José Garcia Santesmases sn. 28040 Madrid, Spain.
  • Jose Angel Vallejo Pinto Universidad de Oviedo, Department of Computer Science. Edificio departamental 1, Campus de Viesques s/n. 33204 Gijón (Asturias) Spain
  • Baltasar Fernández-Manjón <e-UCM> Research Group, Universidad Complutense de Madrid, Department of Software Engineering and Artificial Intelligence. C/ Profesor José Garcia Santesmases sn. 28040 Madrid, Spain.

DOI:

https://doi.org/10.3991/ijet.v4i6.910

Keywords:

game-based learning, m-Learning, mobile games

Abstract


Mobile learning and educational gaming are two trends that are rapidly having an increasing impact in Technology-Enhanced Learning. However, both approaches present significant technological challenges. Mobile technologies are very diverse and the market pressure pushes the continuous development of new technologies and features. On the other hand, game-based learning needs to deal with enormous development costs and the problem of allowing instructors and experts to actively participate in the game development process. Moreover, there are numerous situations where bringing both approaches together could be very useful, but this combination magnifies the technological barriers previously described. In this work we present , an authoring environment for educational adventure games that supports the production of both desktop and mobile games. This framework provides a graphical environment that allows instructors to create their own educational games with a low cost. Then, the games can be exported to multiple formats, including support for diverse types of mobile platforms. This is achieved through a modular semi-automated exportation process, which is based on mobile device profiles.

Author Biographies

Pablo Lavin-Mera, <e-UCM> Research Group, Universidad Complutense de Madrid, Department of Software Engineering and Artificial Intelligence. C/ Profesor José Garcia Santesmases sn. 28040 Madrid, Spain.

P. Lavín-Mera is a Ph.D student currently working at the Learning Technologies research group, in the Department of Software Engineering and Artificial Intelligence at the Complutense University in Madrid, Spain. (e-mail: plavin@e-ucm.es).

Javier Torrente, <e-UCM> Research Group, Universidad Complutense de Madrid, Department of Software Engineering and Artificial Intelligence. C/ Profesor José Garcia Santesmases sn. 28040 Madrid, Spain.

J. Torrente is a researcher from the research group at Complutense University in Madrid, Spain (e-mail: jtorrente@e-ucm.es).

Pablo Moreno-Ger, <e-UCM> Research Group, Universidad Complutense de Madrid, Department of Software Engineering and Artificial Intelligence. C/ Profesor José Garcia Santesmases sn. 28040 Madrid, Spain.

P. Moreno-Ger is a lecturer at the Department of Software Engineering and Artificial Intelligence of the Complutense University in Madrid, Spain, and a member of the research group. (e-mail: pablom@fdi.ucm.es).

Jose Angel Vallejo Pinto, Universidad de Oviedo, Department of Computer Science. Edificio departamental 1, Campus de Viesques s/n. 33204 Gijón (Asturias) Spain

J. A. Vallejo is an associate professor at the Department of Computer Science at the University of Oviedo in Gijón (Asturias), Spain. (e-mail: vallejo@uniovi.es).

Baltasar Fernández-Manjón, <e-UCM> Research Group, Universidad Complutense de Madrid, Department of Software Engineering and Artificial Intelligence. C/ Profesor José Garcia Santesmases sn. 28040 Madrid, Spain.

B. Fernández-Manjón is an associate professor at the Department of Software Engineering and Artificial Intelligence at the Complutense University in Madrid, Spain, and the director of the research group. (e-mail: balta@fdi.ucm.es).

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Published

2009-10-01

How to Cite

Lavin-Mera, P., Torrente, J., Moreno-Ger, P., Vallejo Pinto, J. A., & Fernández-Manjón, B. (2009). Mobile Game Development for Multiple Devices in Education. International Journal of Emerging Technologies in Learning (iJET), 4(6), pp. 19–26. https://doi.org/10.3991/ijet.v4i6.910

Issue

Section

Special Focus Papers