QR Code-based Learning Development: Accessing Math Game for Children Learning Enhancement

Authors

  • Widyasari Widyasari Djuanda University
  • Hadi Sutopo Kalbis Institute
  • Murniati Agustian Catholic University of Atma Jaya

DOI:

https://doi.org/10.3991/ijim.v13i11.10976

Keywords:

mathematics, learning, QR code, web address, smartphone

Abstract


Mathematics in elementary school is difficult to understand, boring, formal, theoretical, and book-based learning, which makes students tired of listening and paying attention. The purpose of this study is to create a learning prototype based on QR codes, especially mathematics learning in elementary schools. Using the QR code, students can access math games related to the course. This learning model could encourage students to learn mathematics. The research included seven steps in research and development named after Borg & Gall, such as need assessment, plan, early product development, first test, revise early product, field test and revise product. The object of the research is QR code-based learning, and the respondents are elementary school students and teachers. After analyzing data in the first and field test, researchers found the result. QR code-based learning could support children for learning mathematics.

Author Biography

Widyasari Widyasari, Djuanda University

Information System Department

Faculty of Creative Industry

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Published

2019-11-15

How to Cite

Widyasari, W., Sutopo, H., & Agustian, M. (2019). QR Code-based Learning Development: Accessing Math Game for Children Learning Enhancement. International Journal of Interactive Mobile Technologies (iJIM), 13(11), pp. 111–124. https://doi.org/10.3991/ijim.v13i11.10976

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Section

Papers