Digital Sketching Applications for Design of Multicultural Toys Based on Himavanta Creatures from Thai, Laos, and Myanmar Fine Arts

Authors

  • Sittisak Rattanaprapawan King Mongkut's Institute of Technology Ladkrabang
  • Apisak Sindhuphak King Mongkut's Institute of Technology Ladkrabang
  • Krissana Kiddee King Mongkut's Institute of Technology Ladkrabang
  • Sompol Dumrongsatien King Mongkut's Institute of Technology Ladkrabang

DOI:

https://doi.org/10.3991/ijim.v14i09.13133

Keywords:

Digital Sketching Applications, Toy designs, Multi-Cultures, Himavanta Creatures, and Art and Architectural Content

Abstract


The research focuses on digital sketching aspect through a depiction of Himavanta creatures and characters from Thailand, Laos, and Myanmar, where the details of paintings, sculptures, and architectural features as well as multicultural aspiration and imaginations are considered main variables. The research analyzed Himavanta creatures’cultural identities, sculptural forms and patterns, colors, and characteristic structures and implemented these identities into a design process, which then initiated a digital sketching process to transfer the artwork into designing multicultural toys. The evaluation processes comprised of eight design aspects including 1) concepts and theories of toy design, 2) contents connectedness, 3) discretion to communities, 4) suitability of Himavanta creature, 5) numbers of character sets in basic level, 6) numbers of character sets in experienced level, 7) content management for toy design process, and 8) digitize design procedures.The research results show that the Himavanta creatures including Singha, Chinese lion, Kochasri, Garuda and Swan that based on the digital sketch from paintings, sculptures, architectural features, as well as artisan’s imaginations in the multicultural societies were significantly similar.By testing and applyingthe concepts and theories of multicultural toy design processes from digital sketches, each final design found to be practical and displayed effective cultural means that remains true to its mood and tonality of its cultural interpretation. Consequently, the level of satisfactory evaluation on the process of the design samples, the awareness effectiveness, and the toy’s interpretation shows the value of x̄ = 4.46 and the value of 0.58 standard deviation. The satisfaction on the design worksshows that awareness and interpretation consistency indicate x̄ =3.84 and the standard deviation was at 0.65. 

 

Author Biographies

Sittisak Rattanaprapawan, King Mongkut's Institute of Technology Ladkrabang

Sittisak Rattanaprapawan is a doctoral student in the Architectural Education and Design Program at the Faculty of Industrial Education and Technology at the King Mongkut's Institute of Technology Ladkrabang (KMITL), Bangkok, Thailand. Presently, He is teaching in an undergraduate curriculum in department of industrial product design  at Rajamangala University of Technology Isan  (RMUTI), He  earned a B.S. in Industrial Design. His M.S.I.Ed. (Technology of Industrial Product Design) is also from KMITL. His interests  industrial designing, toy design, creative economy, art, art-toy, character design and furniture design. He is an Adviser to the Ministry of Commerce for OTOP Brands. 

Apisak Sindhuphak, King Mongkut's Institute of Technology Ladkrabang

Apisak Sindhuphak is an Assistant Professor of Industrial Design in the Faculty of Industrial Education and Technology at the King Mongkut's Institute of Technology Ladkrabang (KMITL), Bangkok, Thailand. His research focus includes digital animation, automotive styling, indigenous local materials, mass-customization design processes, biotechnology, and higher-education curriculum design. He has organized course curriculum for the design division and is currently serving as an assistant professor in industrial design for Ministry of Education evaluator. He has published multiple papers in these fields, serves on numerous academic committees for several highly respected journals in Thailand, and conducts design workshop for national universities and around the globe.

Krissana Kiddee, King Mongkut's Institute of Technology Ladkrabang

Krissana Kiddee is an Assistant Professor in the Faculty of Industrial Education and Technology at the King Mongkut's Institute of Technology Ladkrabang (KMITL), Bangkok, Thailand. Her expertise is in educational research, measurement and evaluation, project evaluation and curriculum development. She is a postgraduate specialist in curriculum development and evaluative researches. She has published several papers in these fields, and serves as a reviewer for several highly respected journals in Thailand.

Sompol Dumrongsatien, King Mongkut's Institute of Technology Ladkrabang

Sompol Dumrongsatien is an Associate Professor in the Faculty of Industrial Education and Technology at the King Mongkut's Institute of Technology Ladkrabang (KMITL), Bangkok, Thailand. His research interests address museum design, the changes in architectural education, vocational education, and work force skills in arts and architecture. He is currently serving as the administrative head for department of Architectural Education and Design, which also consults the area of buildings and Architectural Preservation of Asia Projects.  

 

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Published

2020-06-17

How to Cite

Rattanaprapawan, S., Sindhuphak, A., Kiddee, K., & Dumrongsatien, S. (2020). Digital Sketching Applications for Design of Multicultural Toys Based on Himavanta Creatures from Thai, Laos, and Myanmar Fine Arts. International Journal of Interactive Mobile Technologies (iJIM), 14(09), pp. 196–214. https://doi.org/10.3991/ijim.v14i09.13133

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Papers