Development of Augmented Reality Application for Learning Computer Network Device

Muhammad Luthfi Hamzah, Ambiyar Ambiyar, Fahmi Rizal, Wakhinudin Simatupang, Dedy Irfan, Refdinal Refdinal

Abstract


Applied augmented reality works by detecting imageries or pictures, normally called markers, by using smartphone camera that detects these preplaced markers. Augmented reality has seen wide application in various fields, one of them is education. In the field of education, augmented reality is utilized to make learning process more engaging and attractive. Starting from the problem that learning computer networks on introduce to network device which is currently still delivered conventionally. So, this research makes a solution to this problem by developing learning media using augmented reality (AR) technology, which is a technology that combines two-dimensional or three-dimensional virtual objects into a real environment and then projects these virtual objects in real time. The purpose of this research is to build AR-based applications in learning computer network devices in order to increase understanding, generate motivation and student interest. The methodology used in this research consist of Envisioning Phase(Problem Identification, Planning Phase(Planning), Developing Phase(Design), Stabilizing Phase(Testing), Deploying Phase(Implementation). This study uses 31 students as sample and the data was analyzed using the SUS(System Usability Scale). The result show evaluates the usability using SUS of 31 respondents and it can be concluded that this AR application can be accepted by these students in its use with SUS Score obtained was 78.5

Keywords


Augmented Reality; 3D; Computer Networking Devices; System Usability Scale

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International Journal of Interactive Mobile Technologies (iJIM) – eISSN: 1865-7923
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