A Mobile Device Based Serious Gaming Approach for Teaching and Learning Java Programming

Authors

  • Tobias Jordine Stuttgart Media University, University of the West of Scotland
  • Ying Liang University of the West of Scotland
  • Edmund Ihler Stuttgart Media University

DOI:

https://doi.org/10.3991/ijim.v9i1.4380

Keywords:

Java programming, mobile learning, mobile teaching, serious gaming

Abstract


Most first year computer science students find that learning object-oriented programming is hard. Serious games have ever been used as one approach to handle this problem. But most of them cannot be played with mobile devices. This obviously does not suit the era of mobile computing that intends to allow students to learn programming skills in anytime anywhere. To enhance mobile teaching and learning, a research project started over a year ago and aims to create a mobile device based serious gaming approach along with a serious game for enhancing mobile teaching and learning for Java programming. So far the project has completed a literature review for understanding existing work and identifying problems in this area, conducted a survey for eliciting students’ requirements for mobile gaming approach, and then established a mobile-device based serious gaming approach with a developed prototype of the game. This paper introduces the project in details, and in particularly presents and discusses its current results. It is expected that the presented project will be helpful and useful to bring more efficient approaches with new mobile games into teaching object-oriented programming and to enhance students’ learning experiences.

Author Biographies

Tobias Jordine, Stuttgart Media University, University of the West of Scotland

Academic assistant at Stuttgart Media University as member of the computer science and media course of study and PhD Student at the University of the West of Scotland

Ying Liang, University of the West of Scotland

Senior lecturer in the School of Engineering and Computing

Edmund Ihler, Stuttgart Media University

Professor at the Stuttgart Media University

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Published

2015-01-24

How to Cite

Jordine, T., Liang, Y., & Ihler, E. (2015). A Mobile Device Based Serious Gaming Approach for Teaching and Learning Java Programming. International Journal of Interactive Mobile Technologies (iJIM), 9(1), pp. 53–59. https://doi.org/10.3991/ijim.v9i1.4380

Issue

Section

Papers