Study of the Hand Anatomy Using Real Hand and Augmented Reality

Authors

  • Poonpong Boonbrahm Walailak University
  • Charlee Kaewrat Walailak University
  • Presert Pengkaew
  • Salin Boonbrahm
  • Vincent Meni

DOI:

https://doi.org/10.3991/ijim.v12i7.9645

Keywords:

augmented reality, hand anatomy, leap motion, bones

Abstract


Anatomy is considered one of the foundation studies for all of the health science students especially medical and nursing students. Anatomy of the hand is complicated. It composes of bones, nerves, blood veins, muscles, and tendon. Memorising all the details about all those parts is tedious work and need much imagination. With the advances in computer graphics and human-computer interaction techniques, understanding how those body parts move is easy to understand in a visual presentation. Augmented Reality (AR) is the technique that allowed the computer-generated objects to overlay on top of the real world. In this study, we concentrate on studying the bones only. We have selected the Leap Motion, which is the device that can detect the hands and fingers, like a tracking device, and marker-based AR technique for displaying the computer generated bones on top of the real hand. Since the Leap Motion detects the hands and shows the bone in real time, so when a user moves the hands such as waving, all the 3D virtual bones move to the new position just like the real hand. Besides using this tool as the educational tool to help the students have better learning about anatomy, it can also be used as an assessment tool for anatomy class as well. Results from testing this tool with volunteer students indicate that it helps them to understand the hand anatomy better and faster than traditional ways.

Author Biography

Poonpong Boonbrahm, Walailak University

Assoc. Prof., DR.

School of Informatics

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Published

2018-11-08

How to Cite

Boonbrahm, P., Kaewrat, C., Pengkaew, P., Boonbrahm, S., & Meni, V. (2018). Study of the Hand Anatomy Using Real Hand and Augmented Reality. International Journal of Interactive Mobile Technologies (iJIM), 12(7), pp. 181–190. https://doi.org/10.3991/ijim.v12i7.9645

Issue

Section

Short Papers