Gamification Smartphone Application for Leg Physical Therapy

Authors

  • Jinda Kongcharoen Prince of Songkla University, Surat Thani Campus
  • Siwipa Pruitikanee Prince of Songkla University, Surat Thani Campus
  • Supattra Puttinaovarat Prince of Songkla University, Surat Thani Campus
  • Yanin Tubtiang Prince of Songkla University, Surat Thani Campus
  • Pattarakorn Chankeaw Prince of Songkla University, Surat Thani Campus

DOI:

https://doi.org/10.3991/ijoe.v15i08.10488

Keywords:

Gamification, Leg physical therapy, Walking Application, Motivation

Abstract


The need to treat illnesses or deterioration of the legs caused by accidents, rheumatism, muscular weakness, paralysis or bone diseases has increased. Paraplegic patients need physical therapy to mitigate their condition. This study developed a gamification smartphone application for leg physical therapy. The application was implemented for patients using Android Operating System smartphones. The smartphone was attached to the walking support equipment. The accelerometer sensor of the smartphone was utilized to measure distance, time, and number of steps. The application acquired data from the sensor, and processed and stored the data in a server, to enable assessment of critical conditions. Moreover, this system would report the evaluation of physical therapy on a weekly basis. Alerts of physiotherapy treatment could be set in this application. The advantages of the application include increasing the patient’s motivation for the therapy, performed by themselves at home, and the results could be used for planning treatments by a physician.

Author Biographies

Jinda Kongcharoen, Prince of Songkla University, Surat Thani Campus

Faculty of Science and Industrial Technology

Siwipa Pruitikanee, Prince of Songkla University, Surat Thani Campus

Faculty of Science and Industrial Technology

Supattra Puttinaovarat, Prince of Songkla University, Surat Thani Campus

Faculty of Science and Industrial Technology

Yanin Tubtiang, Prince of Songkla University, Surat Thani Campus

Faculty of Science and Industrial Technology

Pattarakorn Chankeaw, Prince of Songkla University, Surat Thani Campus

Faculty of Science and Industrial Technology

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Published

2019-05-14

How to Cite

Kongcharoen, J., Pruitikanee, S., Puttinaovarat, S., Tubtiang, Y., & Chankeaw, P. (2019). Gamification Smartphone Application for Leg Physical Therapy. International Journal of Online and Biomedical Engineering (iJOE), 15(08), pp. 31–41. https://doi.org/10.3991/ijoe.v15i08.10488

Issue

Section

Papers