On line and other Game-Based Learning for Mathematics

Authors

  • Athanasios Drigas N.C.S.R. "DEMOKRITOS" - INSTITUTE OF INFORMATICS AND TELECOMMUNICATIONS - TELECOMS LAB-NET MEDIA LAB
  • Marios Pappas N.C.S.R. "DEMOKRITOS" - INSTITUTE OF INFORMATICS AND TELECOMMUNICATIONS - TELECOMS LAB-NET MEDIA LAB

DOI:

https://doi.org/10.3991/ijoe.v11i4.4742

Keywords:

Game based learning, educational video games, mathematics, cognitive skills, online math games,

Abstract


The last decade, researchers and educators have shown particular interest for the use of educational video games in mathematics education, in an effort to provide educational character to entertainment. In this paper we represent some of the most representative studies which evaluate the effects of video games on mathematics achievement as well as the improvement of memory, attention and cognitive skills. As indicated by the studies, video games may constitute useful tools in mathematics education as they support children’s comprehension on fundamental concepts, but also motivate them to see positively the course of mathematics.

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Published

2015-08-05

How to Cite

Drigas, A., & Pappas, M. (2015). On line and other Game-Based Learning for Mathematics. International Journal of Online and Biomedical Engineering (iJOE), 11(4), pp. 62–67. https://doi.org/10.3991/ijoe.v11i4.4742

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Papers